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My current practice constantly finds me
Another way which I
In these two projects, I found myself going back and
Similarly to Lauzza’s work, my outcomes have relied on my audience having a certain level of knowledge about the digital world between 1997 and 2014. My work excessively plays into old digital design styles. Therefore, I would regard my current practice throughout Unit 6 as hyper-digital.
So, the main way I would describe my practice is hyper-digital, frequently recontextualising
The vaporwave and lo-fi aesthetics had remnants of its visual language come to me through an unconventional form - analogue horror. The popular games Slender: The Eight Pages and Five Nights at Freddy’s came out in the early 2010s. I was fascinated by the concept that a video game could be horror. As a child, I was deathly afraid of anything in the horror genre. This fear made me hugely interested in the genre growing up, frequently revisiting these games and the analogue horror genre. Analogue horror’s style is one rooted in
The intrigue I had into these games’ visual styles and concepts has definitely contributed to my current practice today. In my Unit 2 and Unit 3 Lens projects, I produced photography indicative of the analogue horror film, Skinamarink. To do so, I captured photos in dark settings purposefully to maximise the amount of digital noise visible. In these instances, I was using new technology in an unconventional and “inferior” way to evoke fear and have an
Music and Music Videos 

After the aforementioned Fortnite montage, I started taking Media Studies classes in Year 8 where I started to grasp a larger understanding of contemporary and historical media trends, specifically in the world of music videos. Looking back on it, 2020 is the first year I started actively thinking about the potential of old technologies in the modern day. ‘Gimme Love,’ a song by Joji, and ‘Supalonely,’ a song by BENEE, both made use of old digital cameras in their music videos. In Joji’s video, he makes use of this old technology to create an intimate, old aesthetic that compliments the fictional behind the scenes footage shown throughout his video. BENEE’s video makes use of “outdated” recording devices in order to play into the childish and fun imagery throughout, created using bright colours indicative of the vaporwave aesthetic. In both instances, this “outdated” technology created new meaning, and that has intrigued me ever since.
Many could describe these two music videos as Y2K mainly because of the use of old digital cameras and, specific to BENEE’s video, the use of bright colours and liminal settings. The Y2K term is rather broad though and encompasses many aesthetics. In my Unit 6 E&E project, I would have created some pages in the Y2K Futurism style if I had more time. For that reason, to properly contextualise it I think the Frutiger Aero aesthetic would be more aligned and specific to my work. For example, when I repurposed graphics from the Wii’s UI, my work instantly is indicative of Frutiger Aero because the Wii is a staple for the aesthetic, being mentioned 17 times on the Aesthetics Wiki’s Frutiger Aero page. Moreover, another page used photography representative of one of Frutiger Aero’s sub-genres’, Technozen. On a different page, I made use of Frutiger Metro design conventions that nod towards the design of Xbox’s Live Arcade console packaging, and Apple’s silhouette iPod advertisements. For those reasons, I would consider my Unit 6 zine an archive for two things. Firstly, it is an archive of various Frutiger Aero designs that have been recontextualised for a different purpose. Secondly, my zine had to convey the feelings which two songs create. To do that, I wanted to look outside of myself and build around comments left on the songs’ YouTube pages. In doing so I have also created an archive of this communities’ comments too. Andrea Lioy mentioned in Week 7’s lecture how we should design not for people, but with people - I feel like I have done that with my outcome.
Reigning it back into my own practice, seeing music videos like Joji’s ‘Gimme Love’ and BENEE’s ‘Supalonely’ in 2020, sparked a further interest into the Y2K aesthetic and how old technologies can be used to bring new meanings. This would eventually lead me to working with other old technological aesthetics such as Frutiger Aero today.
Another documentary which influenced my Unit 6 was Good Copy, Bad Copy. It is a 2007 documentary about copyright in the world of online file sharing, the internet and music. The film highlights many artists. The producer Danger Mouse gained popularity because of his project, The Grey Album. For this, he mixed vocals from Jay-Z’s The Black Album with The Beatles album commonly known as The White Album. In doing this, he created a piece of art which was completely new by recontextualising two others. Combining these two vastly different pieces of work required a lot of creativity and skill. This made me realise that authenticity is truly more important than originality, making me feel more confident about what I was creating in Unit 6.
In Good Copy, Bad Copy, the featured musicians remix a lot of other music to make new art through sampling. Many artists take parts of other songs and repurpose them to create entirely new music. Sampling is a practice I would never shun a musician for doing; therefore, it did not make sense that I had doubts about myself as a designer for doing something similar.
Thanks to both of the documentaries, I have taken a different attitude towards my work. Instead of viewing my hyper-digital and context-reliant work as lazy or bad, I now see it as me remixing and recontextualising visuals or design styles to create new meanings.
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